{"id":54933,"date":"2026-08-18T04:27:50","date_gmt":"2026-08-18T02:27:50","guid":{"rendered":"https:\/\/www.sonarscope.hr\/shop\/proizvod\/boom-transforce\/"},"modified":"2026-08-18T04:27:50","modified_gmt":"2026-08-18T02:27:50","slug":"boom-transforce","status":"publish","type":"product","link":"https:\/\/www.sonarscope.hr\/shop\/proizvod\/boom-transforce\/","title":{"rendered":"Boom Transforce"},"content":{"rendered":"<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<strong>The Transient Shaper Built For Sound Designers<\/strong><br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;TRANSFORCE is the transient shaper plugin for designers and producers who want both punch and control without the usual trade-offs. Independent processing on attack and sustain. Spectral processing that separates tonal content from noise. Parametric EQ and saturation per band, on each side. A Stylize module, a Clipper, and a Limiter to finish the job. Built for sound design, yet equally capable in music production.<\/p>\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<strong>Independent EQ on \u2028Attack and Sustain<\/strong><br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transient EQ that does what a transient shaper plugin can\u2019t do alone.<br \/>\n<br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Most transient tools force a trade-off. Push the attack and the sustain rides up with it. Tame the body and the punch goes flat. TRANSFORCE splits attack and sustain into two signals you shape separately, each with its own parametric EQ across multiple bands and its own saturation. Shape the low end of the attack and remove rumble from the sustain at the same time. You get punch hits hard, and the sustain element sits exactly where you want it.<\/p>\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<strong>The Spectral Slider &#8211; Tonal-vs-Broadband Separation<\/strong><br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Spectral processing across attack and sustain, independently.<br \/>\n<br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This is special, the Spectral Slider separates the tonal resonances in a signal from the noise content, then lets you process each across attack and sustain. On a sci-fi element, add tonal character to the attack and leave the sustain clean. On a guitar, pull the pick attack off the front of the note without touching the body. On a snare, shape the ring without touching the crack.<\/p>\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<strong>Per-Band Parametric EQ \u2013 EQ Where You Want It<\/strong><br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Multiple EQ bands inside each Attack and Sustain module<br \/>\n<br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This is special, the Spectral Slider separates the tonal resonances in a signal from the noise content, then lets you process each across attack and sustain. On a sci-fi element, add tonal character to the attack and leave the sustain clean. On a guitar, pull the pick attack off the front of the note without touching the body. On a snare, shape the ring without touching the crack.<\/p>\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<strong>Built For Sound Design \u2013 Drums, Footsteps, Impacts, Dialogue, Whooshes<\/strong><br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A transient processor plugin made for the work sound designers actually do<br \/>\n<br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Footsteps that land without losing their weight. Impacts that punch through without burying everything around them. Dialogue with plosives pulled cleanly off the front of each line. Whooshes and risers whose leading edge stays sharp while the bloom of the sustain is controlled separately. Sidechain trigger input for signal interaction, presets drawn from real production sessions from top-name artists, and AudioSuite support for batch-processing SFX libraries in Pro Tools. Every control on the plug-in exists because a sound designer needs it.<\/p>\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<strong>Equally Powerful For Music Production<\/strong><br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The same powerful transient design on drums, vocals, guitars and more<br \/>\n<br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The processing within TRANSFORCE applies to any material where attack and sustain behave differently. Tighten the snap of every transient on a drum bus while letting the sustain breathe. Pull the pick attack off a guitar without touching the body of the note. Balance the hammer strike of a piano against its sustain. The Stylize module adds the low-end body that modern productions are built on; the Clipper adds weight; the Limiter handles output. This is one plug-in, five modules, powerful for music and post.<\/p>\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<strong>Typical Use Cases<\/strong><br \/>Array<br \/>\n(<br \/>\n    [0] =&gt; Movie &amp; TV &#8211; Sound Design for Drums, footsteps, impacts, dialogue, whooshes.<br \/>\n    [1] =&gt; Game Audio &#8211; Shaping large sets of sounds at scale.<br \/>\n    [2] =&gt; Sound Design &#8211; Sci-fi, impact, and creature work where attack and sustain need different tonal treatment<br \/>\n    [3] =&gt; Drums &#8211; Drum bus and individual drum processing.<br \/>\n    [4] =&gt; Music Production &#8211; Guitars, piano, vocals, and any material with a defined attack and decay.<br \/>\n)<br \/>\n<br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;requirements:<br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;mac:<br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;cpu:&nbsp;&nbsp;&nbsp;Apple Silicon or Intel\u00ae Core\u2122 i5 (relatively recent)<br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;ram:&nbsp;&nbsp;&nbsp;4<br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;version:&nbsp;&nbsp;&nbsp;macOS 10.15 or later<br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;internet required:&nbsp;&nbsp;&nbsp;no<br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;plugins:<br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;VST-3<br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;AU<br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;AAX<br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;windows:<br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;cpu:&nbsp;&nbsp;&nbsp; Intel\u00ae Core\u2122 i5 (relatively recent)<br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;ram:&nbsp;&nbsp;&nbsp;8<br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;version:&nbsp;&nbsp;&nbsp;Windows 10 or higher<br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;internet required:&nbsp;&nbsp;&nbsp;no<br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;support:<br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;64_bit<br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;plugins:<br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;VST-3<br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;AAX<br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;trial:&nbsp;&nbsp;&nbsp;no<br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;notes:&nbsp;&nbsp;&nbsp;<br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;feature:&nbsp;Independent parametric EQ on attack and sustain, with multiple bands per module<br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Per-module saturation<br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Spectral Slider \u2014 tonal-vs-broadband separation across attack and sustain<br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transient section with hold, decay, and sidechain trigger input<br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Stylize, Clipper, and Limiter modules<br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Up to 4\u00d7 oversampling<br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Look-ahead transient detection (user-adjustable)<br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Full parameter automation<br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Presets drawn from real production scenarios<br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sound design for film, TV, and games \u2014 drums, footsteps, impacts, dialogue, whooshes<br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Game audio teams shaping large sets of sounds at scale<br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Drum bus and individual drum processing<br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sci-fi, impact, and creature work where attack and sustain need different tonal treatment<br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;platforms:&nbsp;mac<br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;windows<br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<iframe loading=\"lazy\"  id=\"_ytid_55402\"  width=\"1200\" height=\"675\"  data-origwidth=\"1200\" data-origheight=\"675\" src=\"https:\/\/www.youtube.com\/embed\/-YjYVn-GVRU?enablejsapi=1&autoplay=0&cc_load_policy=0&cc_lang_pref=&iv_load_policy=1&loop=0&rel=1&fs=1&playsinline=0&autohide=2&theme=dark&color=red&controls=1&disablekb=0&\" class=\"__youtube_prefs__  no-lazyload\" title=\"YouTube player\"  allow=\"fullscreen; accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen data-no-lazy=\"1\" data-skipgform_ajax_framebjll=\"\"><\/iframe><br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<iframe loading=\"lazy\"  id=\"_ytid_58700\"  width=\"1200\" height=\"675\"  data-origwidth=\"1200\" data-origheight=\"675\" src=\"https:\/\/www.youtube.com\/embed\/xCorcGCP218?enablejsapi=1&autoplay=0&cc_load_policy=0&cc_lang_pref=&iv_load_policy=1&loop=0&rel=1&fs=1&playsinline=0&autohide=2&theme=dark&color=red&controls=1&disablekb=0&\" class=\"__youtube_prefs__  no-lazyload\" title=\"YouTube player\"  allow=\"fullscreen; accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen data-no-lazy=\"1\" data-skipgform_ajax_framebjll=\"\"><\/iframe><br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<iframe loading=\"lazy\"  id=\"_ytid_42419\"  width=\"1200\" height=\"675\"  data-origwidth=\"1200\" data-origheight=\"675\" src=\"https:\/\/www.youtube.com\/embed\/tooveN6d2Ds?enablejsapi=1&autoplay=0&cc_load_policy=0&cc_lang_pref=&iv_load_policy=1&loop=0&rel=1&fs=1&playsinline=0&autohide=2&theme=dark&color=red&controls=1&disablekb=0&\" class=\"__youtube_prefs__  no-lazyload\" title=\"YouTube player\"  allow=\"fullscreen; accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen data-no-lazy=\"1\" data-skipgform_ajax_framebjll=\"\"><\/iframe><\/p>\n<p>1178-4349<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Transient shaper plugin for designers and producers who want both punch and control without the usual trade-offs.<\/p>\n","protected":false},"featured_media":54935,"comment_status":"closed","ping_status":"closed","template":"","meta":{"neve_meta_sidebar":"","neve_meta_container":"","neve_meta_enable_content_width":"","neve_meta_content_width":0,"neve_meta_title_alignment":"","neve_meta_author_avatar":"","neve_post_elements_order":"","neve_meta_disable_header":"","neve_meta_disable_footer":"","neve_meta_disable_title":"","_sidrena_cijena":"","_sidrena_cijena_datum":"","_sidrena_cijena_cjm":"","_sidrena_cijena_cjm_suffix":"","_sidrena_naziv_posebnog_oblika":"","_sidrena_jedinica_mjere":"","_sidrena_cijena_jedinice_mjere":"","_joinchat":[]},"product_brand":[1067],"product_cat":[707],"product_tag":[710],"class_list":["post-54933","product","type-product","status-publish","has-post-thumbnail","product_brand-boom_library","product_cat-software-plugins","product_tag-boom-library","first","instock","sale","taxable","shipping-taxable","purchasable","product-type-simple"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Boom Transforce - Sonarscope Pro Audio<\/title>\n<meta name=\"description\" content=\"Transient shaper plugin for designers and producers who want both punch and control without the usual trade-offs.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.sonarscope.hr\/shop\/proizvod\/boom-transforce\/\" \/>\n<meta property=\"og:locale\" content=\"hr_HR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Boom Transforce - Sonarscope Pro Audio\" \/>\n<meta property=\"og:description\" content=\"Transient shaper plugin for designers and producers who want both punch and control without the usual trade-offs.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.sonarscope.hr\/shop\/proizvod\/boom-transforce\/\" 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