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Boom Transforce

Redovna cijena: 119.00€ PDV uključen
Snižena cijena: 119.00€ PDV uključenNajniža cijena u prethodnih 30 dana: 119.00€ PDV uključen

Transient shaper plugin for designers and producers who want both punch and control without the usual trade-offs.

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                 The Transient Shaper Built For Sound Designers
                 TRANSFORCE is the transient shaper plugin for designers and producers who want both punch and control without the usual trade-offs. Independent processing on attack and sustain. Spectral processing that separates tonal content from noise. Parametric EQ and saturation per band, on each side. A Stylize module, a Clipper, and a Limiter to finish the job. Built for sound design, yet equally capable in music production.

                 Independent EQ on 
Attack and Sustain
                 Transient EQ that does what a transient shaper plugin can’t do alone.

                 Most transient tools force a trade-off. Push the attack and the sustain rides up with it. Tame the body and the punch goes flat. TRANSFORCE splits attack and sustain into two signals you shape separately, each with its own parametric EQ across multiple bands and its own saturation. Shape the low end of the attack and remove rumble from the sustain at the same time. You get punch hits hard, and the sustain element sits exactly where you want it.

                 The Spectral Slider – Tonal-vs-Broadband Separation
                 Spectral processing across attack and sustain, independently.

                 This is special, the Spectral Slider separates the tonal resonances in a signal from the noise content, then lets you process each across attack and sustain. On a sci-fi element, add tonal character to the attack and leave the sustain clean. On a guitar, pull the pick attack off the front of the note without touching the body. On a snare, shape the ring without touching the crack.

                 Per-Band Parametric EQ – EQ Where You Want It
                 Multiple EQ bands inside each Attack and Sustain module

                 This is special, the Spectral Slider separates the tonal resonances in a signal from the noise content, then lets you process each across attack and sustain. On a sci-fi element, add tonal character to the attack and leave the sustain clean. On a guitar, pull the pick attack off the front of the note without touching the body. On a snare, shape the ring without touching the crack.

                 Built For Sound Design – Drums, Footsteps, Impacts, Dialogue, Whooshes
                 A transient processor plugin made for the work sound designers actually do

                 Footsteps that land without losing their weight. Impacts that punch through without burying everything around them. Dialogue with plosives pulled cleanly off the front of each line. Whooshes and risers whose leading edge stays sharp while the bloom of the sustain is controlled separately. Sidechain trigger input for signal interaction, presets drawn from real production sessions from top-name artists, and AudioSuite support for batch-processing SFX libraries in Pro Tools. Every control on the plug-in exists because a sound designer needs it.

                 Equally Powerful For Music Production
                 The same powerful transient design on drums, vocals, guitars and more

                 The processing within TRANSFORCE applies to any material where attack and sustain behave differently. Tighten the snap of every transient on a drum bus while letting the sustain breathe. Pull the pick attack off a guitar without touching the body of the note. Balance the hammer strike of a piano against its sustain. The Stylize module adds the low-end body that modern productions are built on; the Clipper adds weight; the Limiter handles output. This is one plug-in, five modules, powerful for music and post.

                 Typical Use Cases
Array
(
[0] => Movie & TV – Sound Design for Drums, footsteps, impacts, dialogue, whooshes.
[1] => Game Audio – Shaping large sets of sounds at scale.
[2] => Sound Design – Sci-fi, impact, and creature work where attack and sustain need different tonal treatment
[3] => Drums – Drum bus and individual drum processing.
[4] => Music Production – Guitars, piano, vocals, and any material with a defined attack and decay.
)

        requirements:
           mac:
              cpu:   Apple Silicon or Intel® Core™ i5 (relatively recent)
              ram:   4
              version:   macOS 10.15 or later
              internet required:   no
              plugins:
                 VST-3
                 AU
                 AAX
           windows:
              cpu:    Intel® Core™ i5 (relatively recent)
              ram:   8
              version:   Windows 10 or higher
              internet required:   no
              support:
                 64_bit
              plugins:
                 VST-3
                 AAX
        trial:   no
        notes:   
        feature: Independent parametric EQ on attack and sustain, with multiple bands per module
                 Per-module saturation
                 Spectral Slider — tonal-vs-broadband separation across attack and sustain
                 Transient section with hold, decay, and sidechain trigger input
                 Stylize, Clipper, and Limiter modules
                 Up to 4× oversampling
                 Look-ahead transient detection (user-adjustable)
                 Full parameter automation
                 Presets drawn from real production scenarios
                 Sound design for film, TV, and games — drums, footsteps, impacts, dialogue, whooshes
                 Game audio teams shaping large sets of sounds at scale
                 Drum bus and individual drum processing
                 Sci-fi, impact, and creature work where attack and sustain need different tonal treatment
        platforms: mac
                   windows
        
        
        

1178-4349